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Perspectives Description: My thought, concepts & philosophies about the worlds around me, form designing & cretivity to society & business life as I see them around me in the Netherlands, but specifically retalted to it. To the right: 'The Creative Specturm' (2006) A short exersice in mapping and re-position, that I have developed during my Master studies at MAHKU. The idea is to fill up the color circle to the best of your understanding and knoledge with the various creative & professional fields, starting with basic 'colors'; Applied art, Engineering & Architcture. In my case I have expolred the specturm of art & design in order to develop a better understanding of the different 'tactilities' and differences in fashion. |
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Order & Chaos
In the Netherlands a great importance & support is given by various authorities to design, culture and the creative arts, from the government, to the local municipalities and on with large cooperatives & companies. This is happening not because of any affinity towards design & art that the Dutch people have, but is due to the understanding and recognition of the two major forces / motions that exist in cooperate & business life in Holland. The administrative force, which wants everything in our world to be measured, ordered, regulated, rationed & ruled - through various procedure & protocols; and the creative force which wants to question, or break the rules, to explore our ways of life, to be free and to find new ways, methods to grow & perceive the world around us. An economy/world without creativity would have no diversity or growth and eventfully shrink and die out, an economy/world with out administration would have no order, safety or stability and eventually will collapse from the lack of strong basis on which creativity could work from & be valued. |
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I believe...
1. Investing in originality - That as a designer you must constantly think research and analyze yourself & your environment in order to develop ways that will allow you to continue and distinguish yourself as different. 2. Interactive content - That design about getting the right mixture of passion, creativity and ingenuity expressed within an original concept. It is no longer only about consolidating the aesthetical & functional aspects of an item, object or product, it is about creating items with a strong and deep context, accessible to all & in various levels of conciseness and that at times even seem to have a life of their own. 3. Strong public interaction and experience - That when you design you must not only design the looks and functionality of your creation, but also how it would 'taste', feel, be experienced and interacted with by others. What ever your creation is it needs to be rich in flavor, humor and culture and each of these aspects must be made to grow and change according to the level of interaction and involvement from their owner / holder. 4. Open mindedness - That design is state of mind, of creative thinking, with which -depending on the tools, skills and knowledge you have- everything could be done, achieved. You just need to keep your mind open and flexible in order to get the best possible results from yourself. |
5. Micro Community - That people are people and products should not be made for consumption by target groups, but be designed for interaction with their owners, thus become a part of their individual lives as they builds their micro community from the people, personalities and objects that surround them. 6. Talking with out saying a word - That good design is about developing several themes, in different layers within a single project or product and that these themes must then be communicated through each of the project's aspect from concept & functionality to packaging & interaction. 7. Talking to you - that design as a practice can no longer be confined into a single discipline. That today's design is interdisciplinary and whatever the result is, it needs to be composed out of an elaborate mixtures of philosophy, psychology, photography and the many fields of art and design. |
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14. perspectives Thoughts, Concept & Copy: David Luxembourg Illustrations & Photography: David Luxembourg Model: Chocolate Moose (c) All rights reserved, yeah! All of them. +++ Yoad David Luxembourg 2009. |